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Sure every now and then you’ll come across a jolly fat man who might join your party, or a more wizened, older warrior may agree to fight for your cause, but often it’s either young handsome male who’s skilled with a weapon, or young female with impractical clothing and heavy in the frontal bounce department. And not only is that due to the speed with which new fighters are added, but because most of them feel very familiar.
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Starting with just three characters in Story mode, you unlock anywhere between three and eight more at the end of each battle, meaning that your character roster will quickly grow to a size that’s difficult to manage or care about.
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With such a powerful array of attacking options, the challenge becomes trivial, and it’s hard to shift the emerging apathy you’ll feel for what’s happening on-screen.Īnd this is made worse by that ridiculous character count. And in those rare moments when you’re out of magic and not near an anchor, you’ll just drop a Musou attack in the interim, or if you’ve found the item required in the level, unleash your character’s Rage mode for some added oomph to your attacks. It’s difficult to look past using magic in almost all situations, rendering most combo options useless because magic spamming is so effective at assisting progress. These design decisions add up to a new mechanic that takes gameplay that was already fairly laid-back and simplistic and makes it incredibly passive and lacking challenge.
#Warriors orochi 4 roster full#
And in the unlikely event you do run low, you can either resort to normal attacks for a bit whilst it quickly recharges, or make use of the special glowing anchors around the level which if you hold the trigger button near will have your meter from empty to full in a couple of seconds. And the magic meter refills faster than a docker’s swear jar, meaning that you’re very unlikely to run out, unless you’re constantly spamming it. The magic attacks are incredibly powerful, often dealing with regular swarms with ease with a couple of uses, depending on your chosen character. However, the inclusion of magic is just one of the ways this game is broken. This mechanic adds character-specific powerful attacks that can be strung together like normal attacks, meaning there is even more scope to try out different combos as you’re slaying the endless swarms. What is new to this instalment is the inclusion of magic, a separate meter that is utilised by holding a trigger button and then either the normal, charge or Musou attack button. All of this feels familiar, as you cut your way through groups of enemies and get into a rhythm.
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Also seeing a return is the inclusion of Musou attacks, a very powerful special attack that depletes the Musou gauge, which refills over time. The quick normal attack and the slower, but more powerful charge attack are back as is their combo potential. And if you think that amount sounds over the top, you’d be completely right.īut over the top is what the Warrior franchises know and love, with the main premise of you against thousands of enemies being the perfect example. With the game following the franchise tradition of increasing its playable character count with every iteration, this latest release has landed at a number that would make even the most expansive fighting titles blush. Ultimate, but 170 is precisely the number of playable characters you can unlock in Warriors Orochi 4. It’s more than the number of Pokemon in any generation, and it dwarfs the current upcoming roster for Super Smash Bros.